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Old 07-18-2009, 14:01   #2
Clenk~V.7
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Quote:
Originally Posted by isti37 View Post
The game as it is it's laggy because almost everything you do is sent to the server, checked and you receive a response.
If the programmers are smart enough they can invent a flooding algorithm for conquer online which would send the cordinates of each player through other clients. So each player would become a movement/location/skill check server too.
And the server would check only the items, monsters, trades, login and those type of things. The other things which can be checked between other players could be sent encoded within clients. So if there are 2000 people playing on the server you will still have like 50 ping. Because 50-100 people will play in America near the server, they will send 20000 connections in other areas in America and the other people will make more millions of connections around the world. And if you play with a decent internet speed you will share the connection through other clients. And because the world is so big you could just share your movement through 2000 clients and each client would receive your fb or jumping without delay if they got a decent connection. Each client would check the others and conquer will be able to run smoothly without charging the server with the movement checking and other features. This could be a great innovation for MMORPG's , the unimportant data could be flooded through players and the server would just check every 10 minutes if a player has made something illegal and automatically ban him.

Same idea as with torrents, the difference is that you will send only the not so private data to the other clients. The things which can be delayed will be checked by the server.
Sweet coordinates client sided so I can be immortal. The reason why most things are server sided is because anyone can get a hold of a ram editor and change things. What your actually suggesting is what gave us speed hack, wh bypass and a few others.

Now just because there is 2000 people playing on the server, you don't get updates for all 2000. You only get updates for the ones within 3ish screens away.
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