Quote:
Originally Posted by kvdk
this currently happens:
player1 jumps to point X > server dous verification > sends it to players2 trough 10
this is what would happen then:
player jumps to point X > players2 to 10 receive the info > send verification to server
if TQ can do it is not the point here..
but if they can, a system like this would cut back lag a lot..
immagine playing CO1 again, that kind of speeds, with todays internet and servers
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To clarify it does
Player1 jumps to point X
Player1 sends packet to server
Server verifies
Server send packets to Player 2-10
Player2-10 updates accordingly
What the suggestion is.
Player1 jumps to point X
Player1 sends packet to Player 2-10
Player2-10 verifies
Player 2-10 sends packets to server
Server changes coords
Server sends packets to player 11-20(the ones on screen)
Player 11-20 updates accordingly.
It will not decrease lag, it will increase it because you are forcing the server to wait on player 2-10 instead of just player1. If one of those people are downloading something everyone will lag since the server needs that packet.