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Old 01-03-2012, 08:04   #14
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Quote:
Originally Posted by Cloud~ View Post
poison star usually never transfers. So you'd have to make pirate-nin-nin in order to have poison star.

well that's what it usually is, idk if pirate is the same. Haven't played for a few years now so yea
I tested most of the reborn paths in the first leg of the server yet forgot to test that one yet I agree with you.

PS will not transfer since it does not for any other chr. Its a ninja skill and you have to be a a ninja and have ninja/ninja in your path.

Pirates will be just like the monk in paths. with tro in path for cyclone (monsters and maybe guild pole/gate), monk in the path for serenity and yes ninja in the path for fog. As someone stated earlier (it was probably you in another thread, I forget) monk/ninja/pirate will really mess up a lot of players and especially the high lvl players since they may have to back off the counteraction and use 100 pct detox mainly due to the black spot which seems to go off on every hit xD.

Pure monks will still be great characters for gate/pole/monsters and shackling & removing shackle. Other then that pirates will take over all other monk builds IMO and if that pistol gets more then 3 percent CS as its lvl'ed from 120 - 140 then they just nerfed the idea that monks have auras in a way and it would be just like TQ to nerf monks again and again to try and get them to change characters.

Another factor not tested is if the tripple type hit will increase with 131+weapons like beads did and make the tripple type hit somewhat like the monks tripple or will it be slower like it is with beads under 131. We will have to wait and see.

Who cares though, with the current lag/latency in this game who is going to pay TQ big bucks to make a chr that can "in general" just stand around and have no PVP playability due to this lag/latency issue.

Har Har - Conquer walks the plank! unless they fix this issue bigtime.
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Last edited by noobie.com; 01-03-2012 at 08:08.
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