chaosknightray |
09-24-2010 08:56 |
[Discussion] Revamp of Many Passive Skills
Orignal thread
Decided to take my ideas from that thread and turn it into more of a discussion type thing than a straight on suggestion.
I also changed up a few things.
Quote:
Earthquake (Axe)
•Change it an boosted AoE attack
• Change visual to the cracked ground GFX of fixed Herc (Just the crack without rings) but with a red-orange scheme
•Have Damage boost to say 134% at fixed. Damage increases proportionally
•Raise the activation rate to a 56% at fixed
Celestial (Scepter)
•Boost the activation rate to about 47% at fixed.
Roamer (Whip)
•Change it so it flies across much like Boreas/Wide Strike does
•Increase the AoE to be larger.
•Increase damage to maybe about 145% or so at fixed.Damage increased proportionally.
Penetration (Dagger)
•Increase activation rate to about 30%
•Nerf exp rate to be proportional making it require same time to fix Penetration as it does now. So new activation rates would just about halve exp gained per hit
Boom (Hammer)
•Change it to an boosted AoE attack.
•Boost to about 125% at fixed.
•Damage an area like Fire of Hell based upon what your attacking but with a smaller AoE.
•Increase activation rate to 45% at fixed
Seizer (Hook)
•Increase damage to about 130% at fixed
•Raise activation rate to about 45%
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I would find such changes to add a bit more uniqueness among the Melee choices. So
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