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Honestly something needs to be done about soul shackle
I know everyone here is probably groaning about the reoccurring theme of soul shackle complaints, but this is new. On titan the guild war is extremely one sided, but some people still show up. It is so one sided to the point that monks are now sitting in guild jail, killing people, and locking them in guild jail so they cannot leave and return to guild war. It is also to the point where even PK arena is dominated by the same guild, so you go in there, get teamed by 3 bulkers, and then get camped by a monk who keeps soul shackling you. Sometimes there isn't even a monk there, but they will call in a monk when you die to soul shackle you. But I guess this helps tq with the problem of complaints about overpowered classes in pvp, just make it so a class can block people from pvp. Way to go ****ing it up again tq.
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cool story bro
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What happens if you relog?
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i have not tried it yet ty |
idk, i was telling my dad to log off, but when you relog it takes a couple seconds for everything to show up and ****, and he prolly wouldve been killed again
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learn how to counter, make ur own monk, relog, get more bp, kill the monk
all things that can be done, stop qqing and do it gws are centered on pure monks now. u dont have one, enemy does, ur gna loose |
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we (me) had all our strong eemies shackled for half the time but i stopped using it the last 25 mins of GW and we won anyway. (this was so they woudnlt ***** about it) |
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-and the ****ty players in this game sit around taunting you while they soul shackle you, prolly afraid that ur gunna spawn again |
As a pure ninja who listened to all of you whine about fog before refineries ...HA HA .
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On a cold and gray Chicago morning a poor little baby child is born in the ghetto... |
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Soul shackle was a retarded skill to begin with, even since before it was released we could already that it would destroy certain aspects of the game, few bulker monks in Guildwar id say your pretty much done fighting at all.
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only way to counter a monk is with another monk |
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duh main reason people are quitting too. A skill that stops people from fighting? come on, a game is to have fun, not to make sure your opponents can never play again lol
saw it at another gw too. A monk shackling a guy inside the castle for 2 hours. **** isn't even fun like that lol |
Yeah nothing more fun then getting into guild contest being radiant palmed then shackled for the duration. Die within 5 seconds of relogging. Loads of fun.
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TQ thinks its logical for players to whine about new updates and skills, but they dont see there are almost no other games with this much negativity around it.
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A. they lose stamina to do so B. I revive faster C. the only cost is 2-3 pots and I have no issues with pots, infact the stamina they lose is more of a loss then my pots. |
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Other monks can remove shackle faster than a monk can recast it.
Your side is just too stupid to get some monks as well. |
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Poison star and whirlwind kick stun have their place in the game, poison star in my opinion is still the most OP skill in the game, luckily no one has common sense to use it. Whirlwind kick stun is not long at all, not even a full second despite the skill description. Its just a nice quick stun which is good in pvp, downside is it stuns the monk as well half the time.
As far as soul shackle...that IS a retarded skill. In my opinion it shouldn't have ever even been implemented, and should be straight removed from the game. I play a monk and I think this skill is retarded, unfun, and ridiculous. Limiting a players ability to revive just takes away from the gameplay, a stupid skill that contributes nothing but frustration to pvp. P.S. Soulshackle takes 0 mana and 0 stamina now. It can literally just be used on a whim freely, adding to its stupidity. If they decide to keep it in the game, they should make it cost 100 stamina, 1000 mana, and 50 % hp just to use, as well as stunning the monk using it for at least 1 second, but be less bp dependent. This way its extremely costly to use (possibly causing your death in gw), but can still be useful on a mega bulker that just got downed. |
no one knows it yet n I don't want people to know it but I'm going to tell it anyway. 6 stg monk-war-fire bulked up is the best combo atm :o hercs still hurt a lot of course but it depends on your jumping predictions then how far you'll get against a hercer. n if you get a reflect n **** ofc. can clear poison star & fog with serenity, put max **** on counteraction and pewpew you win
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cry..
Just go get a decent job and bulk. Crying won't help you get away from soul shackle! Retard.
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i for one dont have the attention span to do that lol |
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It stuns more than any of those skills...lol. I think everyone agrees that it stuns the longest, but it only lasts like 0.75 seconds or so. If you're talking about how long it stuns the caster, well its hit or miss. Sometimes you can wwk and run without stopping (if you click spam like a mofo just like trying to avoid nado), but when it does freeze you, you're stuck for longer than other skills. But this is all off topic. Point is soul shackle is retarded. |
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What I do see is disposable ninjas leeching clan bp to poison star and then fires/tros finishing the job. This is just my opinion but, even with monks, that does not seem to be a situation this game needs. |
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You can poison star anyone within ~35 bp. Depending on your bp since its percentage based. I've calculated the average percent range of bp for poison star accuracy falloff is ~14 percent above your bp and below.
Its useful trust me. I wrecked people as a ninja with sword/club. Poison star an fb chain etc. |
If you want, I'll take your gear and chAr an teach them a lesson.
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