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-   -   RXIN READ 3.0 Suggestions and needed updates or removals. (http://bbs.co.99.com/showthread.php?t=761506)

Returning 12-12-2016 09:42

Quote:

Originally Posted by PsAiKoW (Post 11956141)
in the past it did, it was mostly used for that in tg or at guildgate.. when nightdevil expired the char kept hitting pole/gate faster than normal, but then it got patched so now it is indeed just a collectors item with no use :p

yeah that use to be the main use of it and fishy, but it did do a decent amount of damage to Taoist in 1.0 and they barely did anything to it xD

The main point of this thread is to show TQ what they have forgotten about and to do something about it if they really want thier 3.0 big update to be something worth while. I remember in 2.0 skills got updated like no fastblading mid air etc. They have a long list to fix I'm just trying to bring attention to it. I sent them a ticket and hope anyone who can also does the same showing this post the more voices = the better response.

Rxin 12-12-2016 19:31

Thank you very much for you effort, I will check these one by one and forward them to our staff, they will consider if make any adjustments.

Mohamed Yaser 12-13-2016 02:06

Quote:

Originally Posted by Rxin (Post 11956155)
Thank you very much for you effort, I will check these one by one and forward them to our staff, they will consider if make any adjustments.

Please add this

Bound shop essential items items { dbs , Perm stones , + stones ,Taugh drills } to be in Bound CPS shoping mall for same prices , so everyone got the chance of improving

and the event would be credit to get bound cps , exchange cps into bound cps , along with chi and jiang packs
this gonna be really good and fair to do

FiascoJackson 12-13-2016 03:35

+1 to everything here.

Couch Potato 12-30-2016 15:56

bumppp

trunks006 12-30-2016 16:25

Quote:

Originally Posted by Couch Potato (Post 11957140)
bumppp

why?

~Ahmed~ 12-30-2016 17:06

Quote:

Originally Posted by trunks006 (Post 11957141)
why?

Why not?

ajemnub 12-30-2016 17:08

Quote:

Originally Posted by ~Ahmed~ (Post 11957142)
Why not?

kos none of that will happen

Returning 03-10-2017 10:46

Bumping, I saw they updated trojan skill graphics for healing spirit and cruel shade. I hope that also means they will change and balance those skills to be up to 3.0 level not 1.0 uselessness in today's meta.

You can see the new look of the skills here, they have them for ninja/warrior/trojan thus far.

MaxFuryFan 03-10-2017 17:12

Make a new daily quest like the Fiery Dragon zone, so we can get +stones (1, 2 or 3 max).

Rigby 03-11-2017 00:11

Well written!

Zenraiden 03-11-2017 06:06

TQ also need to get rid of random revive in ctf that ****s *** stupid

Returning 03-11-2017 09:38

Quote:

Originally Posted by Zenraiden (Post 11961066)
TQ also need to get rid of random revive in ctf that ****s *** stupid

IMHO no, as someone who played during 1.0 days the introductions of monks helped kill any competition there was. It was originally open and just fighting dependent a bit on waters reviving and then the PVP from the other classes. Monks came and killed any competition and chance the weaker side had. Turned it into a one-sided slaughter. The only way I could ever see this maybe take place is if you removed the BP needed to shackle people. Otherwise, it's just another mechanic that limits PVP and favors the more bulked side. I'm quite glad they added random revive to both CTF and GW bringing competition and pvp aspects somewhat back to 1.0 levels.

GetRekt 03-11-2017 12:38

Quote:

Originally Posted by Returning (Post 11961072)
IMHO no, as someone who played during 1.0 days the introductions of monks helped kill any competition there was. It was originally open and just fighting dependent a bit on waters reviving and then the PVP from the other classes. Monks came and killed any competition and chance the weaker side had. Turned it into a one-sided slaughter. The only way I could ever see this maybe take place is if you removed the BP needed to shackle people. Otherwise, it's just another mechanic that limits PVP and favors the more bulked side. I'm quite glad they added random revive to both CTF and GW bringing competition and pvp aspects somewhat back to 1.0 levels.

I see what you mean. But with that logic, getting rid of Offline TG for Gw would be pointless then.

So lets take a look at it this way. Example: You're on the weaker side with hardly any monks and waters. You can't fight back because the other side is extremely overpower, what do you do? You offline TG near pole where you have a "chance" to maybe win. This is what the mast majority of the weaker sides do.

Also IMHO, Random revive doesn't really bring back competition when some ppl can instantly revive lol. That just makes monks shackle completely useless for Gw/CTF and what it was intended for. Only way I would see this as fair is if everyone has cooldown for random revive. Not it being bp based.

Zenraiden 03-11-2017 14:58

Quote:

Originally Posted by Returning (Post 11961072)
IMHO no, as someone who played during 1.0 days the introductions of monks helped kill any competition there was. It was originally open and just fighting dependent a bit on waters reviving and then the PVP from the other classes. Monks came and killed any competition and chance the weaker side had. Turned it into a one-sided slaughter. The only way I could ever see this maybe take place is if you removed the BP needed to shackle people. Otherwise, it's just another mechanic that limits PVP and favors the more bulked side. I'm quite glad they added random revive to both CTF and GW bringing competition and pvp aspects somewhat back to 1.0 levels.

having instant revive for people under 350 bp is utterly retarded, good waters don't even need to be above 350 bp, the billion egy assassins that show up are all under 350 bp, im not saying its difficult to deal with them its just annoying


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